/*
 *
 * $Id: BOP_Mesh.h 35143 2011-02-25 10:32:33Z jesterking $
 *
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL LICENSE BLOCK *****
 */

/** \file boolop/intern/BOP_Mesh.h
 *  \ingroup boolopintern
 */

 
#ifndef BOP_MESH_H
#define BOP_MESH_H

#include "BOP_Vertex.h"
#include "BOP_Edge.h"
#include "BOP_Face.h"
#include "DNA_listBase.h"

typedef vector<BOP_Vertex *> BOP_Vertexs;
typedef vector<BOP_Edge *> BOP_Edges;
typedef vector<BOP_Vertex *>::iterator BOP_IT_Vertexs;
typedef vector<BOP_Edge *>::iterator BOP_IT_Edges;

#ifdef HASH
typedef struct EdgeEntry {
	struct EdgeEntry *next, *pref;
	BOP_Index v1, v2, index;
} EdgeEntry;
#endif

class BOP_Mesh
{
private:
	BOP_Vertexs m_vertexs;
	BOP_Edges   m_edges;
	BOP_Faces   m_faces;
#ifdef HASH
	ListBase 	*hash;
	int			hashsize;
#endif

	BOP_Index addEdge(BOP_Index v1, BOP_Index v2);
	BOP_Edge *getEdge(BOP_Indexs edges, BOP_Index v2);    
	bool containsFace(BOP_Faces *faces, BOP_Face *face);

	bool testEdges(BOP_Faces *faces);
	bool testFaces(BOP_Face *faceI, BOP_Face *faceJ);
	bool testFace(BOP_Face *face);

public:
	BOP_Mesh();
	~BOP_Mesh();
	
	BOP_Index addVertex(MT_Point3 point);
	BOP_Index addFace(BOP_Face *face);
	BOP_Index addFace(BOP_Face3 *face);
	BOP_Index addFace(BOP_Face4 *face);
	BOP_Vertex* getVertex(BOP_Index v);
	BOP_Face*getFace(BOP_Index v);
	BOP_Edge* getEdge(BOP_Index v);
	BOP_Edge* getEdge(BOP_Face * face, unsigned int edge);            
	BOP_Edge* getEdge(BOP_Face3 * face, unsigned int edge);            
	BOP_Edge* getEdge(BOP_Face4 * face, unsigned int edge);            
	BOP_Edge* getEdge(BOP_Index v1, BOP_Index v2);
	bool getIndexEdge(BOP_Index v1, BOP_Index v2, BOP_Index &e);
	BOP_Vertexs &getVertexs();
	BOP_Edges &getEdges();
	BOP_Faces &getFaces();
	BOP_Face* getFace(BOP_Index v1, BOP_Index v2, BOP_Index v3);
	bool getIndexFace(BOP_Index v1, BOP_Index v2, BOP_Index v3, BOP_Index &f);
	unsigned int getNumVertexs();
	unsigned int getNumEdges();
	unsigned int getNumFaces();
	unsigned int getNumVertexs(BOP_TAG tag);
	unsigned int getNumFaces(BOP_TAG tag);
	BOP_Index replaceVertexIndex(BOP_Index oldIndex, BOP_Index newIndex);
#ifdef HASH
	void rehashVertex(BOP_Index oldIndex, BOP_Index newIndex,
		   	BOP_Index otherIndex);
#endif
	bool isClosedMesh();

	// Debug functions
	void print();
	void printFormat();
	void printFormat(BOP_Faces *faces);
	void saveFormat(BOP_Faces *faces, char *filename);
	void printFace(BOP_Face *face, int col = 0);
	void testPlane(BOP_Face *face);
	void testMesh();
	void updatePlanes();
};

#endif
